works-releases

Still updateing this page


A few recent eeleases and pieces in non chronological order


sideproject - sideproject live 2022-2023
production and electronics
label: SVBKVLT

sideproject - sourcepond
production and electronics
label: SVBKVLT


glupsk x Sigtryggur Berg - Beyond Happy
production and electronics
label: Superpang


Arto Lindsay – I Had A Fever When
recording and electronic
label: Edition DUR
info In 2023 Arto Lindsey came to Iceland to play in Mengi for two gigs. I ended up doing sound on one of the gigs. For the trip he also wanted to make an album wich I help'd to record. I ended up also contrubuting electronics. The session also included good friends Skúli Sverrisson and John McCowen.
The sessions mostly involved individual recordings of each musician, which Arto later arranged. The album only had a physical vinyl release in Berlin, so for a long time I had no idea what it sounded like. It was really hard to imagine the structure or soundscape. By the time I finally got a copy, I had already forgotten most of the sounds. I was pleasantly surprised by the outcome. The hard cuts between the sound scenes turned out to be incredibly tasteful, and the pairing of the sounds with spoken word and singing was beautiful to hear. My FFT Max patch thing, combined with the sound of Arto’s voice, was something I could’ve never imagined happening.

Ofcourse it was an absoloute honor to get to work with Arto, finding DNA as a teenager was a big turning point for me musically and conceptually. The way it breaks down and blurs the lines beetween the diferent elements of music (texture, rythm, melody) and creates a wholeistic block of musical affect. For me it gets to the absoloute essence of music and is something I alway aspire to.


r lego
for organ
duration: ca. 4'
year: 2025
info In 2025 I got asked to do a midi piece for the Hallgrímskirkja organ. I got to do a few experiments in the church and as usual I got really frustrated. it all for a lack of a better description sounded like an organ. I tried to get some inspiration from Ligeti's organ pieces but figured out a lot of the beautiful textures he achives stem from the fact that he had control of the wind pressure wich I had no control of.
I made a few generators in Max focusing on the highest and lowest registers of the organ only using 2 stops, mostly stops that are closest to sine waves. The length of the notes were also most of the time not much longer then 20ms.
I had one object generate clouds of notes through a chaotic process and another generating clussters with semi stable rythm. I created parameters for the density of process, speed and how large the range of notes to pull from as well as where on the register.
I also had control on the stops in and out messeage's so I could use these same processes on the stops wich created a faint mechanical wodden sounds. With these rapid super short tones I managed to get to a point where I was fairly happy with the sound.

Ölli · r lego (midi for hallgrímskirkja pipe organ)


stykki1
for cello, guitar and piano
duration: ca. 6-12'
year: 2022
info
In 2022 I made a piece for the danish ensamble K!ART performed in Mengi. The piece was an attempt to make a modular score. I made a lot of experiments on my guitar and a piano I had access to. I always like sounds where the production of it is not easilly recognized so with instrumental music I have often been frustrated by distinct instrumental sound and I try my best to find new ways of instrumental sound prodctuin.
For this I tuned all the guitar strings so low that you can barely hear a stable pitch. Fron that I found a lot of textures that excited me. For the piano I just put Blu-tack on all the strings to dampen the traditional overtones and tried to distribute it diagonally for overtone variations.
From these experiments I created soound blocks and notated it similar to some scores by Lachenmann. I left the speed of the blocks open as well as allowing the instrumentalists to start whereever in the block and freedom to read it forward and backwards. I also left it up to the players to go beetween the blocks freely. Ideally the players should study the blocks and remember them to go smoothly from one to the other. Creating textures I did not imagine.

Ölli · Try3